Wargame
Constructor - Quick Start
From the main menu screen of 4 large buttons, select ‘Play
Scenaro’ then choose one of the listed pre-made scenarios you wish to
load. The system will then load and
initialize that scenario for you to play.
The object of most scenarios is most simply to capture and
hold as many Victory Locations as possible.
The default scenarios symbolize Victory locations with the flag icon.
The color of the flag symbolizes which force currently holds and
possesses that location. You want to therefore move your units
towards the Victory Locations in order to ‘capture’ them.
Selecting a unit:
Making a unit the ‘selected unit’
enables you to give the unit orders.
To select one of your units, put
your finger on. The selected unit will
get a yellow outline around it and it’s status will show up in the Status
Panel. There are command level and
fighting level units. Generally, command
level units are shown as the flag of the force,
while the fighting units have the more traditional unit type
symbols. When command level units are chosen,
the fighting units under their command show a slightly lighter yellow outline
around them. Orders give to command
level units get transferred down to all the fighting units under their command.
Once a unit is selected,
you can issue orders to the unit.
Orders can be any of the following:
Move
to Point. After selecting this from the
Action Tool Panel, press on a spot on
the map and the unit will generate a
route and be given orders to move to that spot. The system will try to figure the quickest
path to that location given the terrain.. and the route will be shown until a
new unit is selected.
Attack.
After selecting this order, use your finger to select the enemy unit to
attack. The enemy unit will not get the
yellow outline, but a successful
selection will show that unit as being the attack target in the Status Panel.
Defend.
Orders the unit to defend it’s current location. The defending unit will also attempt to build
fortifications to help when attacked.
Blow Bridge.
Orders the unit ( Engineer Units Only) to set charges on any bridges it
passes over
Split.
Fighting units can be split into 4 sub-units at the next lower
operational level ( ie. A Division can be split into 4 Brigades). Although proportionally lower in fighting power,
they do give you more units to cover more territory. Units which are ‘split’, become command units
controlling the new fighting units.
Fighting units created from a split, may not be split themselves.
Recall.
Give this order to a command unit
which has split, and it will recall it’s
fighting units and recombine once they all come together.
After issuing orders to all your units, select the tool to ‘End your turn’ Ending your turn will allow the enemy AI (
artificial intelligence) to issue orders to the enemy units.
Once the AI is finished issuing orders, the turn will commence and
you’ll see the orders for all units executed in the map display.
At the end of each turn, the system evaluates when or not
the scenarios ‘victory conditions’ have been met by either side… and if
so, Victory or Defeat messages are sent.