Fleet Commander  - Additional Info

Table of Contents

Gun Ranges:  A ships main gun has a maximum range that is based on it’s shell size.

1.       18 inch shell:   max range = 42 km

2.      16 inch shell:    max range = 38 km

3.      15 inch shell:    max range = 34 km

4.      14 inch shell:    max range = 33 km

5.      13 inch shell:    max range = 30 km

6.      12 inch shell:    max range = 29 km

7.      11 inch shell:    max range = 28 km

8.      8 inch shell:      max range = 27 km

9.      7 inch shell:      max range = 25 km

10.  6 inch shell:      max range = 19 km

11.  5 inch shell:      max range = 15 km

12.  4 inch shell:      max range = 10 km

13.  Torpedoes:       max range = 6 km  ( note:  Japanese ships use the Long Lance torpedo with maximum range = 11km)

Accuracy is based on many factors,  distance to target,  ship speed of the target, how many shells have previously been shot at the target and the nationality of the ships.  ( US ships had good radars, UK ships had experienced crews and German ships typically had advanced optics)

Damage inflicted with a single hit is calculated to be the result of shell weight vs. armor plus some randomness.  Shells that are determined to penetrate the ship’s armor do far more damage than those that don’t.  Shells that hit directly on a gun turret and penetrate the armor, will knock the turret out.  This should be visible on the ship as well as mentioned in the ship log.

Salvos:  Guns and torpedoes are always fired in salvos but are tracked and hit or miss as individual weapons. 

Reloads:  Each gun turret and torpedo mount has limited reloads and different reload times.   Firing at extreme ranges is not always advised especially for torpedoes where there is 1 salvo reload and 8 hours to accomplish it.  Shell magazines contain lots of shells… but they too have limits.

1.      Battleships and Battlecruiser Gun Turrets:   300 shells each

2.      Heavy and Light Cruiser Gun Turrets:  400 shells each

3.      Destroyer Gun Turrets:   500 shells each

Note: Gun Turrets with multiple guns will consume 1 shell per gun per salvo.

Visibility:  By default,  battleships become visible to each other at the 40km range.  This can be adjusted from the Scenario Menu.  Smaller ship classes are somewhat harder to see and their visibility is factored based on your visibility setting for battleships

God Mode:  selecting this option on the Scenario Menu during game play will allow you to control both friendly and enemy ships equally.  It also sets all ships to be visible at all times.

Ship Numbers:   Each ship in the scenario consumes device resources to control it.  Therefore the more ships you add, the slower the game will play.  Therefore keeping  the number of ships limited typically makes for a more enjoyable experience.

Victory:  This is a sandbox,  so victory ( or defeat) is only what you decide it is.  

 

Frequently Asked Questions