Wargame
Constructor - Units/Terrain Features
Unit to Unit
Battle Adjustments:
Infantry: The basic
wargame unit.
Against Calvary: A
10% firepower reduction when attacking, but a 20% bonus in defense
Against Armor: A
20% reduction in both attack and defense.
Against Artillery: A 50% bonus in firepower when attacking,
but a 25% reduction in defense.
Against Air: A 75%
firepower reduction in both attack and defense.
Against Naval:
Unable to attack naval units,
and 25% firepower reduction in
defense.
Against Supply: No
adjustments
Cavalry: Typically a
higher mobility unit.
Against Infantry: A
20% firepower bonus in attack, and a 10% firepower reduction in defense.
Against Armor: A 20%
reduction in both attack and defense.
Against Artillery: A
75% firepower reduction in attack and a 75% reduction in defense.
Against Air: : A 75% firepower reduction in both attack and
defense
Against Naval:
Unable to attack naval units, and
a 75% firepower reduction in defense.
Against Supply: No adjustments
Armor: Typically a higher firepower unit with good
mobility
Against Infantry: A
50% firepower bonus in attack and a 20% bonus in defense
Against Cavalry: A
50% firepower bonus in attack and a 20% bonus in defense
Against Artillery: A
25% firepower bonus in attack and a 25% reduction defense.
Against Air: A 50%
reduction in both attack and defense
Against Naval:
Unable to attack naval units and a 50% firepower reduction in defense.
Against Supply: No
adjustments
Notes: Armor
consumes supplies at a greater rate than most other units.
Artillery: Typically a unit with higher battle range.
Against Infantry: A 20%
firepower bonus in both attack and defense.
Against Cavalry: A
25% bonus in attack and defense
Against Armor: A 50% bonus in attack and defense
Against Air: A 50%
bonus in attack and defense
Against Naval: No
adjustment
Against Supply: No
adjustment
Note: Artillery
consumes supplies at a greater rate than most other units.
AIR: Typically very high mobility
Against Infantry: No
adjustments
Against Cavalry: No
adjustments
Against Armor: A 50%
reduction in firepower in attack and no adjustment in defense.
Against Artillery: A
25% reduction in attack and a 75% reduction in defense.
Against Naval: a 25%
reduction in firepower in both attack and defense
Against Supply: No adjustment
Naval: Units only travel on water
Against Infantry: A
25% firepower reduction in attack and no adjustment in defense.
Against Cavalry: A
25% firepower reduction in attack and no adjustment in defense.
Against Armor: No adjustment
Against Air: A 50%
bonus in attack and defense
Against Artillery:
No adjustment
Against Supply: No
adjustment
Engineers: Acts like Infantry… except:
Creates bridges automatically when passing over rivers/water.
Can be ordered to destroy bridges.
Terrain
Features and Adjustments:
Open
Ground:
No adjustments
Forest:
A 33% mobility reduction;
a 20% firepower bonus in defense
Elevated
Ground:
A 50% mobility reduction, A 33% firepower bonus in defense
Roads:
A 50% mobility bonus
Water:
Only Air and Naval units can traverse
Bridges:
A 50% mobility
bonus, land, air and naval units can
traverse.
Impassable:
Only Air units can pass through.
Urban:
Armor units get a 50% firepower reduction in attack.
Fortress:
All units get a 200% firepower boost in defense..