Wargame Constructor - Create/Edit Scenarios
Creating a scenario requires a little bit of thought
upfront and usually
more than a little trial and error to get it to work how you
want. The first thing to consider is
the scale of the battle you want to simulate.
It can be a small as a paintball battle with individuals in your neighborhood, to a battle
between armies on a continent. The scale
will determine all the scenario settings, from the map you choose as a
background, to the ranges of units (visual, movement and battle ranges). When creating a new scenario, you’ll be asked to
select the Operational Level:
The Operation Level is merely a starting point, but it
helps in selecting units of appropriate size, and an appropriate zoom level for
the map. Generally, select the
operations level to be the size of the top-level command units you want to
create.
Once you’ve selected an Operation Level, you’ll be move to
the Scenario Information Editor.
Selecting to create a scenario will build one with default settings and
forces, but no units or victory locations.
The text in Yellow are items that are
changeable by touching the text. The
Scenario Editing screen is shown below
:
Closing this screen will save your scenario setting. You can always come back and make more
changes, then try playing it again.
Scenario
Actions:
Name: Edit the name of the scenario
Description: Edit the description of the scenario
Display: The type of map you display with your
scenario. Custom maps are available: see
Builder Tips
Base Terrain: This is the terrain assumed for the base
map. Adding terrain will override this
for selected areas.
Forces ( both
Friendly and Enemy): Set the Name, Flags
and colors for the different forces involved.
They are designated Friendly and Enemy, but when playing… you can select
either side.
Maximum Turns: This is the maximum number of turns the
scenario will play out.
Friendly/Enemy Victory: The percentage of all victory points
necessary for a side to achieve Victory.
Default Winner: If the maximum number of turns has been
reached and no side as the victory points necessary for a win… this side wins.
Unit Visibility: This is how close a unit needs to be to the
enemy in order to become visible.
Allow Auto Supply: If On, units are
automatically resupplied at the end of each turn. If Off, you must
have supply units in the game to keep units supplied.
Allow Unit Splits: If On, Fighting units can split into
sub-units at the next lowest Operational Level.
Off, disallows this option. Scenarios
with larger numbers of units may wish to turn this setting Off. The more units the system controls, the
slower a turn will process and this option has the possibility of turning each
unit into 4 sub-units.
Editing Tools
Once the Operational Level is
selected and the initial Scenario options are set, you get the same screen you’d see when
playing… except for a completely different set of tools. Use these tools to complete the editing of
your scenario.
Scenario
Editor. Go back and change your scenario
settings.
Unit Editor (Order
of Battle). Use this tool to add, edit
and delete units for your forces.
Location
Tool. After adding new units and/or victory
locations… use this tool to position them on the map. Clicking the button will
show the next unit to be positioned in the status area. Then touch to map to position the unit. Repeat until all the units/vl’s have been positioned on the map.
Move Unit/VL. Move the selected unit or victory location
to a new position on the map.
Victory Location Editor.
Works like the Unit Editor to add, edit and delete Victory Locations.
Terrain Editor Tool.
Select this tool, then touch the map to add
vertices for a polygon which define a zone for the specified terrain. When done adding points, click the button
again to add the zone.
Show/Hide
Command Units. Toggle to turn off or on
the display of Command Level Units.
Toggle to show/hide
Terrain zones
Map Type. Change
the type of map to display
Measurement Tool. Measures
the distance between two points on the map.
Unit Editor (Order of Battle)
The screen works like a typical
scrollable tree control to add, edit and delete units to the order of battle of
each force.
Clicking the + or X buttons adds a
child unit or deletes a unit. The gold
button ( next to the unit name) brings up a dialog
which allows the unit’s features and capabilities to be edited.
When adding a unit, you’ll be
prompted to add either a Command Unit or Fighting Unit. Command Units contain fighting units, while
fighting units cannot contain other units.
Add any number of command and fighting units to your scenario… as many
as you wish to model.
Note: Command Units have no Firepower of their
own. They are meant for organizational
purposes and are not absolutely necessary for the scenario. Each side must have
fighting units, but
using command units is optional.
Editing a fighting uses the below
screen:
Touch any of the yellow text ( or the symbol image) in order to change the values for
that field. The system uses appropriate
defaults based on the operational level chosen, but any values can be
changed. Close the screen when
completed. Re-editing values can always
be done later on.
1.
Movement Range is the
distance the unit can move over flat terrain in 1 turn.
2.
FP Range is the reach
of the weapons beyond the space taken up by the unit itself. Generally speaking, Navel and Artillery units
will have ranges larger than other units.
3.
Attack and Defense FP
are firepower values relative to other units.
A unit with an Attack FP or 50 is twice as powerful when attacking as
one who has an FP of 25. A unit with an
Attack FP of 60 attacking a unit with a
Defense FP of 60 will generally result in an even battle… that is if no other
factors are involved ( ie. terrain or
fortifications).
Typical Ordering of Steps to creating a Scenario.
1.
From the 4 button,
main menu… select ‘Create/Edit Scenario’
2.
From the presented
list of scenarios, select the top
‘*Create New Scenario’
3.
Choose the Operational
Level you wish to design to.
4.
You immediately are
taken to the scenario info
editing screen. Change any
of the values or accept all the defaults.
(Accepting all the defaults will set up a battle between the US and
China)
5.
Upon closing the
scenario info editor, you’ll be taken to the main scenario editing screen. The
map will zoom to it’s default location at the zoom
level appropriate for your Operations Level.. Use typical Google Map navigation gestures to
move the map to the location you desire.
Try to keep the zoom setting more or less close to the default, until
after you add units. The units have
particular sizes, so having the map zoomed too far out or too tight, might show the
units as very large or small.
6.
Once the map is in the
location desired, touch the Order of Battle (units) button.
7.
Once in the Order of
Battle screen , you’ll see entries for both your
forces ( friendly and enemy). Use the
typical tree control buttons to add/edit/delete your child units to these
forces.
a.
Use the + button to
add a unit to the US Force
b.
When asked for a
Command or Fighting Unit,
select Command. This will
create a new Unit under the US Forces at the Operation Level you previously
selected. As a Command Unit, you are
allowed to add child units underneath it.
c.
Use the + button
beside the new Command Unit and create a new Fighting Unit. A new unit at the next lowest operations
level will be created under the Command Unit.
d.
To change the settings
of any unit, touch
the gold edit button next to the unit name.
8.
Once done add units to
the US side, use
the same techniques to add units to the Chinese force. When done, touch the Close button.
9.
After adding new
units, they must be positioned on the map.
Use the tool.
Select the tool, then position the unit displayed in the status
area. Repeat the process until all the
units are positioned on the map ( When touching the
tool no longer gives you a new unit in the display).
10.
Once done with units,
you need to add some Victory Locations to the scenario. To do this, touch the tool.
a.
Add Victory Locations
by touching the + button next to the ‘All Victory Locations’ entry.
b.
Newly added use
default settings for name and ownership.
Use the gold edit button to change these.
c.
Once done adding.. touch the Close button.
11.
Like Units, the Victory Locations must also be positioned
on the map. Use the same tool.
Select the tool, then position the victory location displayed in the
status area. Repeat the process until all
the victory locations are positioned on the map
12.
That’s it… you now
have a scenario that can be played. Press your device’s ‘Back’ button and
you’ll be presented with an option screen where you can Play
your new scenario, or for those with the Premium Upgrade… they can Save it
before playing. If you haven’t Upgraded yet, you have the option to do so here… Afterwards,
you can save the scenario you just constructed.