Wargame Constructor  - Units/Terrain Features

Table of Contents



Unit to Unit Battle Adjustments:

Infantry:  The basic wargame unit.

Against Calvary:   A 10% firepower reduction when attacking, but a 20% bonus in defense

Against Armor:   A 20% reduction in both attack and defense.

Against Artillery: A 50% bonus in firepower when attacking, but a 25% reduction in defense.

Against Air:  A 75% firepower reduction in both attack and defense.

Against Naval:  Unable to attack naval units,  and  25% firepower reduction in defense.

Against Supply:  No adjustments

 

Cavalry:  Typically a higher mobility unit.

Against Infantry:  A 20% firepower bonus in attack, and a 10% firepower reduction in defense.

Against Armor:  A 20% reduction in both attack and defense.

Against Artillery:  A 75% firepower reduction in attack and a 75% reduction in defense.

Against Air:   :  A 75% firepower reduction in both attack and defense

Against Naval:  Unable to attack naval units,  and a 75% firepower reduction in defense.

Against Supply: No adjustments

 

Armor:  Typically a higher firepower unit with good mobility

Against Infantry:  A 50% firepower bonus in attack and a 20% bonus in defense

Against Cavalry:  A 50% firepower bonus in attack and a 20% bonus in defense

Against Artillery:  A 25% firepower bonus in attack and a 25% reduction  defense.

Against Air:  A 50% reduction in both attack and defense

Against Naval:  Unable to attack naval units and a 50% firepower reduction in defense.

Against Supply:  No adjustments

Notes:  Armor consumes supplies at a greater rate than most other units.

 

Artillery:  Typically a unit with higher battle range.

Against Infantry:  A 20% firepower bonus in both attack and defense.

Against Cavalry:  A 25% bonus in attack and defense

Against Armor: A 50% bonus in attack and defense

Against Air:  A 50% bonus in attack and defense

Against Naval:  No adjustment

Against Supply:  No adjustment

Note:  Artillery consumes supplies at a greater rate than most other units.

 

AIR:  Typically very high mobility

Against Infantry:  No adjustments

Against Cavalry:  No adjustments

Against Armor:  A 50% reduction in firepower in attack and no adjustment in defense.

Against Artillery:  A 25% reduction in attack and a 75% reduction in defense.

Against Naval:  a 25% reduction in firepower in both attack and defense

Against  Supply:  No adjustment

 

Naval:  Units only travel on water

Against Infantry:  A 25% firepower reduction in attack and no adjustment  in defense.

Against Cavalry:  A 25% firepower reduction in attack and no adjustment  in defense.

Against Armor: No adjustment

Against Air:  A 50% bonus in attack and defense

Against  Artillery: No adjustment

Against Supply:  No adjustment

 

Engineers:  Acts like Infantry… except:

Creates bridges automatically when passing over rivers/water.

Can be ordered to destroy bridges.

 

 

               

Terrain Features and Adjustments:

Open Ground: 

No adjustments

 

Forest: 

A 33% mobility reduction;  a 20% firepower bonus in defense

 

Elevated Ground: 

A 50% mobility reduction, A 33% firepower bonus in defense

 

Roads:

 A 50% mobility bonus

 

Water: 

Only Air and Naval units can traverse

 

Bridges:

 A 50% mobility bonus,  land, air and naval units can traverse.

 

Impassable: 

Only Air units can pass through.

 

Urban: 

Armor units get a 50% firepower reduction in attack.

 

Fortress: 

All units get a 200% firepower boost in defense..

 

 

 

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