Fleet Commander -
Additional Info
Gun Ranges: A ships main gun has a maximum range that is
based on it’s shell size.
1.
18 inch shell: max range = 42 km
2.
16 inch shell: max range = 38 km
3.
15 inch shell: max range = 34 km
4.
14 inch shell: max range = 33 km
5.
13 inch shell: max range = 30 km
6.
12 inch shell: max range = 29 km
7.
11 inch shell: max range = 28 km
8.
8 inch shell: max range = 27 km
9.
7 inch shell: max range = 25 km
10.
6 inch shell: max range = 19 km
11.
5 inch shell: max range = 15 km
12.
4 inch shell: max range = 10 km
13.
Torpedoes: max range = 6 km ( note:
Japanese ships use the Long Lance torpedo with maximum range = 11km)
Accuracy is
based on many factors,
distance to target, ship
speed of the target, how many shells have previously been shot at the target
and the nationality of the ships. ( US ships had good radars, UK ships had experienced crews
and German ships typically had advanced optics)
Damage inflicted with a
single hit is calculated to be the result of shell weight vs. armor plus some
randomness. Shells that are determined
to penetrate the ship’s armor do far more damage than those that don’t. Shells that hit directly on a gun turret and
penetrate the armor, will knock the turret out. This should be visible on the ship as well as
mentioned in the ship log.
Salvos: Guns and torpedoes are always fired in salvos
but are tracked and hit or miss as individual weapons.
Reloads: Each gun turret and torpedo mount has limited
reloads and different reload times. Firing at extreme ranges is not always
advised especially for torpedoes where there is 1 salvo reload and 8 hours to
accomplish it. Shell magazines contain
lots of shells… but they too have limits.
1.
Battleships and Battlecruiser Gun Turrets:
300 shells each
2.
Heavy and Light Cruiser
Gun Turrets: 400 shells each
3.
Destroyer Gun
Turrets: 500 shells each
Note: Gun Turrets
with multiple guns will consume 1 shell per gun per salvo.
Visibility: By default, battleships become visible to each
other at the 40km range. This can be
adjusted from the Scenario Menu. Smaller
ship classes are somewhat harder to see and their visibility is factored based
on your visibility setting for battleships
God Mode: selecting this option on the Scenario Menu
during game play will allow you to control both friendly and enemy ships
equally. It also sets all ships to be
visible at all times.
Ship Numbers: Each ship in the scenario consumes device
resources to control it. Therefore the
more ships you add, the slower the game will play. Therefore keeping the number of ships limited typically
makes for a more enjoyable experience.
Victory: This is a sandbox, so victory ( or defeat) is only what
you decide it is.