Wargame Constructor  - User Manual (v. 2.0)

Overview:

Wargame Constructor is a totally customizable turn-based wargame built to handle any operation level you choose, from Armies down to squad level.   You can play the scenarios that come with the game, edit them, or completely construct your own scenarios including maps, units and victory conditions.  As such, you can build scenarios on any scale to mimic historical battles or anything that your imagination dreams up.

To play, you give each of your units ‘orders’,  then when complete,  you “end your turn” and watch the action unfold..   When you’ve issued your orders and ended your turn, the enemy AI takes over and issues orders to each of the enemy units.  When they have their orders, the game engine executes both sets of orders and you see the action play out on the map.

Orders:   Include the active ability to move, attack and defend. 

Units:      Are designed as one of a set number of different ‘unit types’.  They include; Infantry, Artillery, Cavalry, Armor, Air, Naval and Supply.  Each unit type has certain advantages and disadvantages as compared to the others.  Units are also assigned specific settings that further define how powerful they are.  Units are further designed with specific sizes ranging from Armies, Divisions and Brigades, down to Companies, Platoons and Squads.  While it is possible to have units of all levels in a scenario…   game play is best when the scenario is limited to only a few operations levels. 

Maps:     Wargame Constructor utilizes Google Maps and as such, can construct and display scenarios anywhere in the world.   Zoom in an out as you please.  Additionally, you can optionally add specialized Terrain areas that can further enhance playability.   Map Terrain affects how your units move through areas as well as helping or hurting them in attacks or defense.

Victory Conditions:   Are different for each scenario, but it generally includes capturing or defending a number of ‘Victory Locations’.  Each Victory Location awards victory points to the side that possesses it.  The scenario defines how many victory points it takes to win for each side.  Accumulate enough victory points before the maximum number of turns and your side will win.  Alternatively, you can set default winners so that a win can be achieved by simply preventing your opponent from gaining enough victory points before the end of the scenario.

Premium Upgrade:   This is a single one time charge that will enable you to save all scenario changes and in-progress games for later recall.  You can still use Wargame Constructor without the premium upgrade,  but only one slot exists for any new scenarios you’d like to save. Deleting your saved scenario ( or in-progress game) will allow you your ‘free’ slot back for reuse.   

 

Table of Contents

Screen Layout

Quick Start on How to Play

 Tools

Tips for Play

Creating/Editing Scenarios

Tips for Scenario Building

Unit and Terrain Features

Public Forum

Descriptions of Base Scenarios