Wargame Constructor - User Manual (v. 2.0)
Overview:
Wargame Constructor is a totally
customizable turn-based wargame built to handle any operation level you choose,
from Armies down to squad level. You
can play the scenarios that come with the game, edit them, or completely
construct your own scenarios including maps, units and victory conditions. As such, you can build scenarios on any scale
to mimic historical battles or anything that your imagination dreams up.
To play, you give each of your units
‘orders’, then when complete, you “end your turn” and watch the action
unfold.. When you’ve issued your orders
and ended your turn, the enemy AI takes over and issues orders to each of the
enemy units. When they have their
orders, the game engine executes both sets of orders and you see the action
play out on the map.
Orders: Include the active ability to move, attack and defend.
Units: Are designed as one of a set number of different ‘unit
types’. They include; Infantry,
Artillery, Cavalry, Armor, Air, Naval and Supply. Each unit type has certain advantages and
disadvantages as compared to the others.
Units are also assigned specific settings that further define how
powerful they are. Units are further
designed with specific sizes ranging from Armies, Divisions and Brigades, down
to Companies, Platoons and Squads. While
it is possible to have units of all levels in a scenario… game play is best when the scenario is
limited to only a few operations levels.
Maps: Wargame Constructor utilizes Google Maps and as such, can
construct and display scenarios anywhere in the world. Zoom in an out as you please. Additionally, you can optionally add
specialized Terrain areas that can further enhance playability. Map Terrain affects how your units move
through areas as well as helping or hurting them in attacks or defense.
Victory Conditions:
Are different for each scenario, but
it generally includes capturing or defending a number of ‘Victory Locations’. Each Victory Location awards victory points
to the side that possesses it. The
scenario defines how many victory points it takes to win for each side. Accumulate enough victory points before the
maximum number of turns and your side will win.
Alternatively, you can set default winners so that a win can be achieved
by simply preventing your opponent from gaining enough victory points before
the end of the scenario.
Premium Upgrade: This is a single one time charge
that will enable you to save all scenario changes and in-progress games for
later recall. You can still use Wargame
Constructor without the premium upgrade,
but only one slot exists for any new scenarios you’d like to save. Deleting
your saved scenario ( or in-progress game) will allow you your ‘free’ slot back
for reuse.
Table of Contents
Descriptions of Base Scenarios